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Friday, May 1, 2015

Week 1 - Babies 1 Through 7

Day 1 - Apple

So with the house built, Kiwi calls for her first baby. I almost said ordered LOL that is what I feel like I am doing. I am rolling a dice for boy or girl. Odd is boy, even is girl. I roll a 2, so a girl. My husband caught me and said "What the fuck are you doing!" laughing. Random rolling dice over here!


While Kiwi waits for baby number 1 to get here, she indulges herself in a little fun. Could be the last fun she ever has! We have since sold the slide for money.... see below.




The adoption lady is cute, so I saved her!



Kiwi decide on the name Apple.


Kiwi is already cutting herself just making autumn salad for the first time. I hope this is not a sign of how well she will do in the kitchen! I honestly just liked her facial expression so I had to include it... carrying on!


I will be using the swing a lot. I have a mod in that makes the swing increase their motives and I'm not going to be taking it out. It might be the only thing that saves my sanity!

Day 2 - Banana

Day two comes around and we are ready to adopt our second baby! I rolled a two again and so she adopted another girl. Kiwi smells her like she's scented. This isn't My Little Pony, they don't smell like their names!


Two down, only a lot more to go!


 While the babies are sleeping, Kiwi paints a picture and makes $2!


Then she starts working on potions so she can get to the IF potion before too many kids start arriving. I think if the kid gets an IF, they will make them real and move out with them. What happens then is up to them.


 First potion discovered, only like 10 more to go!



Second potion wasn't such a success!


Day 3 - Cucumber

Baby number 3 is on its way, and it is Apples birthday! Now the real stuff starts!

Apple gets her cake before the new baby arrives.



Finally I roll a odd number with 3 and we get a boy. Meet Cucumber Punch!


Apple is the first to get an IF and I decided they would all be named after alcoholic drinks that start with the kids first letter. So her IF is Adios Motherfucker! We'll be calling him AMF for short.


Once Kiwi gets Cucumber in his swing, she starts skilling Apple. First the potty! No diapers! That was easy, she learned it only using the potty once!



Next up walking! Then talking, both learned! I am not going to age her up yet as there is no need to right now. She can skill her other skills until we start feeling stressed.




Kiwi reads to Apple while the other two are content.



Day 4 - Dewberry

Kiwi is in the red with exhaustion and Apple is screaming her head off not wanting to be in the swing, so before number 4 arrives, Kiwi needs a nap!


 While Apple is sleeping and before the next baby gets here, Banana has her birthday.



While Banana ages up, I roll a 5 and so we get another boy. Dewberry.



I then started thinking about it, adopting a baby every day and having so many days with each one we're going to start being really crowded really fast! So I adjusted the age of toddlers, children and teenagers so I can get them moved out faster to make room for more!

Toddlers went from 5 days to 2 days, I better skill as soon as they change!
Children went from 10 day to 5 days, hopefully they can get an A in that amount of time.
Teens went from 15 days to  5 days also with the same hope.

I actually hate adjusting the lifespan, it makes me feel like I'm cheating and missing out on a lot of stuff. There is just no way myself or my computer would handle it if I had to have (does the calculations) 33 sims in one house before any started moving out! Holy shit! By the time a teen turns into an adult even with these adjustments I'll be up to 15 sims, so again we might be changing them to less as I get more sims.

Banana gets an IF named Bacardi.



It is so late in the day by the time Banana aged up and Dewberry showed up, Kiwi didn't get around to skilling her.

Day 5 - Eggplant

Day five rolls around and it is Cucumber's birthday and Apple's birthday. I decided to get their birthdays done before adopting another one. As long as I do it sometime on day 5 I'm good!

Apple aged up good and I got to pick her trait, but randomized it and she got neat. I might change my rule of randomizing the traits if I get to pick. Dammit I earned it!



Then Cucumber. I didn't even makeover him, lol he's going to be changing again in 2 days anyways!


3:00pm rolls around and we finally start on Banana's skills. Then I'll adopt another after the potty. One down and two to go and then age up for her before I start Cucumber. Hopefully!



Hey! That is like your 3rd piece of cake in a couple hours! Slow down Missy! Oh yes and Cucumber's IF's name is Cadillac Margarita.



With so many babies and toddlers Kiwi hasn't even had a chance to get back to the potions station. This might not woke out the way I was hoping! At least I won't have to keep naming the IF's.

Waiting for the new baby to arrive, Banana gets taught to walk.



Just as Banana learns to walk, Eggplant arrives. Another boy with the roll of 5 again. I wonder if the lady thinks Kiwi is a bit of the crazy side? Here have another baby!




Cucumber doesn't seem to be the smartest of the toddlers, while Banana picks her nose for the umtheenth time already!



The kids are starting to get to Kiwi, she has a breakdown. She's starting to get a bit irritated I think!



While Kiwi deals with Cucumber, Apple plays with the babies.


Since she was rudely awaken from her nap, she gets Cucumber potty trained. And done!


Day 6 - Fig

10am on day 6 and Kiwi is just going to bed!

Apple is late for her first day of school. I don't think she'll be getting on the honor roll at all! She then went to a friends house after school and sat outside and played with her IF. She got an opportunity to improve grades so I sent her to do that. Hoping that will help a little.



Banana's time as a toddler is up and we only got 2 of the 3 skills done! Ugh see I knew it would start happening! I didn't get to pick her trait and she gained dog person.



8:17pm we get our next baby Fig. I rolled a 4 so we get another girl. This seems to be getting later and later lol.


Dewberry was next with his birthday. Just a heads up, I am randomizing their faces while they are a baby to avoid a bunch of face ones. I figured if I do it while they are babies I can't see what they look like really.



Dewberrry  and Cucumber learn the xylophone while Kiwi takes a nap to refresh. She's living off naps now.


Banana empties all the potty chairs! Good less stink!


Day 7 -Guavaberry

The last day of the week and the last day for this update! The day starts at 4:30am with teaching Cucumber how to walk.



Dewberry maxed xylophone. He might not learn any other skills but he's got that one!


Just put two toddlers to bed, lets adopt another one! Roll of the dice shows it will be a boy.



We were low on funds and needed to pay bills so we had to sell some stuff. This no jobs thing is not working. Teens will be getting a job even if it is for 2 days. Next time I do something like this I am playing on epic lifespan and not 100 in 100 days! You really have no time for anything else but basic needs and kids!! Don't try this at home kids!

LOL Poor Kiwi looks insane!



Kiwi had to hire a repairman due to broke stuff and not having time to fix it, and the lady goes over and picks up Eggplant. Just fix the toilets! He was fine!


 Ah okay, she was just helping him with his birthday!



The maid helped with Cucumber's. I plan on firing her after today, I just wanted the house clean for a minute!


We end the week with Apple playing with Eggplant to get his social up while Kiwi takes yet another nap.



7 days in, 7 babies adopted.

The things you do not see, there were broken toilets flooding everything. Kids and babies were all in at least the yellow. Kiwi is about to pass out for the millionth time, and skilling has come to a complete halt!

Sorry if this update is too long, I figured I'd probably be doing this week by week. So be prepared for large updates! 

The Calm Before The Storm

Yep, you guessed it, another challenge! I'm going to end up with too many to get to, but this is another one I've been wanting to try. It is only a 1 generation challenge so it shouldn't take too long! 100 days to be exact, Sim days that is!

I wanted to try the 100 baby challenge but really didn't want to go through having to meet, romance, woo and have a baby with that challenge. Plus it can take a few generations to get there. I also wanted to try an adoption legacy, but didn't want the legacy part. So I kind of sort of combined them! Instead of my founder having babies through different baby daddy's all over town my girl will be adopting them. I don't usually adopt in the game and I always feel bad for that so I figured I'd make up for it this way. The challenging part is going to be that she has to adopt 1 baby every day for the next 100 days getting a total of 100 babies! I was debating if I was going to allow her to adopt the children and toddlers, but I might try a different challenge eventually for that.

I did adjust the lifespan to accommodate for the 100 days as normal is usually 90 days and that just won't work! I had to put it on epic lifespan and then adjust from there making it 137 days total. She has enough time if everything goes right to adopt all 100 as a young adult and adult, but she has a little time a an elder just in case. Not sure if it is only children she can adopt at that time, but we will see when we get there. If that is the case then we will have to go with that.

New lifespan is as follows:
Baby - 2 Days
Toddler - 5 Days - Can be aged up early if knows basic 3 skills.
Child - 10 Days - Can be aged up early if gets on the honor roll
Teen - 15 Days - Can be aged up early if gets on the honor roll
YA/Adult - 50 Days Each - This should be enough time to adopt all of them, but things happen.
Elder - 5 Days - If she has to adopt as an elder she better hope she only has 1 or 2 left!

The next thing is she will not be allowed to have a job, nor will any of the teenagers, teenagers will have jobs, they are broke! All money will have to be made by doing stuff like fishing, painting, inventing ect... I was going to make this where I only controlled the founder, but for this reason of making money I figured I'd better be able to control all of them.

There is a 100 baby adoption challenge out there with a bit different rules. I just wanted to see if I could do it this way.

I decided to use Green Berry Rush Punch for this challenge, except I changed her name to Kiwi Punch and adjusted her nose just a wee bit. All kids (not sure if I get to name them as I have not yet adopted in TS3) will be named after fruit! I think! I get bored easily with name themes, but we will see. I'll probably add some veggies in there too, just in case I run out of fruit. 


I think that is it for now, so lets meet Kiwi Punch!


Kiwi also got her traits adjusted just for this challenge. She is now Family Oriented, Neat, Natural Cook, Nurturing and Friendly. Everything a lady running an orphanage should be.

Starting out I find that she only has 44 days till she is an adult instead of the full 50. I guess I saved her after playing her a bit? I have no idea, so I had to adjust the YA to make up for the other 6 days now it being 56 days.

Kiwi moved to Lunar Lakes because well I haven't played it yet! She buys a small piece of land (they are all small pieces of land) and has 14,700 left over to build something livable till she starts making some money. Then I changed my mind and cheated to build her orphanage. I only bought the necessary things and then reduced her funds to $5000. She'll need a little bit of money to start off with till she starts making some or someone else does. I am still debating on the no job for teenagers thing but for now I will stick with it. I debated and they will be getting jobs! Since this is not a legacy style game I decided why not have all the stuff to start off with instead of making her suffer even more. I think 100 babies in a lifetime is enough!



I am sure the last time you will see the house in all its wonderful glory.